The top mounted LCD screen of the Playstation Portable 2000 (PSP) has no
protection against damage during or after use. A cracked or otherwise
damaged LCD screen must be replaced if you want to continue using the
PSP. You can replace the LCD of the PSP 2000 using a few common
household tools.
Instructions
1. Place a soft cloth on a table. Place the PSP 2000 face down with the disc door farthest from you. Remove the battery lid from the battery compartment on the left side. Pull the battery out of the battery compartment.
2. Scratch off the sticker inside the battery compartment with the tip of the Phillips jeweler’s screwdriver. Remove the screw hidden beneath the sticker with the Phillips jeweler’s screwdriver. Remove the three screws inside the battery compartment with the Phillips jeweler’s screwdriver.
3. Remove the two screws on the right side of the PSP next to the memory card slot, using the Phillips jeweler’s screwdriver. Remove the screw from the middle of the bottom edge with the Phillips jeweler’s screwdriver.
4. Turn the PSP over so that the disc door is farthest from you. Pull the PSP’s faceplate off with your hands.
5. Place the tip of the Phillips jeweler’s screwdriver beneath the left side of the black metal bracket in the bottom edge. Lift up on the tip of the Phillips jeweler’s screwdriver to loosen the side of the black metal bracket. Repeat this on the right side of the black metal bracket. Pull the black metal bracket out of the PSP with your fingers. Place the black metal bracket to the side of the PSP, taking care not to disconnect the cable connected to it.
6. Place the tip of the Phillips jeweler’s screwdriver beneath the left side of the LCD screen assembly in the middle of the PSP. Lift up on the tip of the Phillips jeweler’s screwdriver to loosen the side of the LCD screen assembly. Repeat this on the right side of the LCD screen assembly.
7. Pull the LCD screen assembly out of the PSP with your fingers. Pull the cable attached to the LCD screen assembly out of the PSP’s circuit board, using the tweezers.
8. Place the LCD screen assembly on the soft cloth. Insert the tip of the Phillips jeweler’s screwdriver into the clip on the left side of the LCD screen assembly. Lift up on the tip of the Phillips jeweler’s screwdriver to release the clip. Repeat this on the right side of the LCD screen assembly.
9. Slide the LCD screen out of the LCD screen assembly. Dispose of the LCD screen properly.
10. Remove the protective paper backing from both sides of the replacement LCD screen. Slide the replacement LCD screen in the LCD screen assembly. Push down on both sides of the LCD screen assembly to engage the clips.
11. Plug the cable connected to the LCD screen assembly into the PSP’s circuit board, using the tweezers. Place the LCD screen assembly back into its original position on the PSP. Press down lightly on both sides of the LCD screen assembly. Place the black metal bracket back into its original position in the PSP. Place the faceplate back onto the PSP.
12. Turn the PSP over. Reattach the screws. Put the battery back into the battery compartment. Place the battery lid back onto the battery compartment.
2012-01-17
2012-01-12
Wii MotionPlus Review
The Wii MotionPlus, Nintendo's hardware patch to make true on the promise of true motion-control gaming, is here. While it's pretty damn amazing—it truly is 1:1 motion detection—it still isn't perfect. And part of that is the software.
The Hardware:
The are two components to the Wii MotionPlus, the hardware attachment itself and the software that supports it. The hardware, which consists of a sensor which detects rotation that hooks into the expansion/Nunchuk port of the Wiimote, allows the setup to feed back exact 3D positional information to the console. It still requires the other motion-detection systems of the Wii, including the sensor bar, which may contribute to the flaws of the overall system.
Here's the best example of what we're talking about. In Wii Sports Resort's Swordplay mode, where you swing around a kendo sword, there's a game called Showdown where you advance along a fixed path and swordfight about 50 continuous people. Even after calibrating your sword (Wii MotionPlus) at the start of the fight, the sword will go about 20-30 degrees askew after a few minutes of swinging, requiring you to recalibrate the system quickly by pressing down on the D-Pad. That wouldn't be bad, except for the fact that the Wiimote is still susceptible to interference from bright sunlight through a window or any pair of incandescent lights it thinks are the sensor bar, which totally screws up your orientation. But for the most part, it's 1:1 motion. Wave your Wiimote around and the sword follows. You bowl or throw frisbees or swing a club or shoot a basket and the Mii on screen actually traces the actions of your controller. It's a very different experience than the past three years of flicking around the Wiimote. If you control your environment (limit the amount of sunlight, don't have any light bulbs to interfere), the hardware does what it claims.
The Software:
We tested it with the three types of games that are out now, Wii Sports Resort (Nintendo's own offering that it's been working on since the MotionPlus unveil at E3 2008), Tiger Woods PGA Tour 10 (Golf) and Virtua Tennis 2009 (Tennis). We passed on Grand Slam Tennis since we didn't think we needed to test two tennis games to get the idea of how tennis worked for the platform, and reviews on Amazon rate the two titles as more or less equivalent in MotionPlus usage.
Tiger Woods: The game lets you go 1:1 motion in terms of your swing, but still manages to keep the game a game. There are three modes of difficulty, basically how realistic you want to map your motions, with the advance mode putting the most control of drawing and fading into your hands. I'm not a golfer, so I can't say with any kind of expertise how realistic this is, but it felt like what I was doing actually made a difference on screen. Instead of just going through any old swing, I had to pay attention to my form and keep the Wiimote face pointing the right way through contact with the ball. The two questions that you have to ask are if the implementation actually makes you feel like you're making 1:1 motions with the golfer on screen, and whether or not it's fun. It is definitely fun, but it's not exactly 1:1 in terms of being ultra realistic. As good as the Wii MotionPlus hardware is, the developers took the liberty of not making the speed of your swing reflect the speed of your swing in game. Point being, very few people can actually swing as hard as Tiger, so in order to make the game entertaining, they had to level the playing field. If you really wanted to do 1:1 golfing, you'll have to pony up some club fees and go outside.
Virtua Tennis: Now tennis I do know, and Sega's implementation definitely is not 1:1. In a MotionPlus tennis game you would imagine the avatar on screen taking his backswing at the same time you do, mirroring your forehand, backhand or even overhead smash windup. It does not. In fact, it still gets confused half the time as to whether you're even doing a forehand or a backhand! Trying to direct the ball crosscourt, down the line or up the middle is equally as futile—I could only get this to work accurately at most three shots out of five. The positional data from the Wiimote is there obviously, since other games have that data, but the game chooses to process it in a weird way. Like in golf, swings don't map 1:1 in that the speed of your swing doesn't quite determine how fast you swing. I can hit a decent serve, but I'm nowhere up into the 130s.
But the most annoying part of the game is the constant calibration. You have to point your Wiimote at the middle of the screen before every point (screenshot above), holding it still so the game knows where "front" is. Again, a huge waste of time when you want to be playing, and it puts the limitations of the platform in your face every few minutes.
As for the two questions of whether or not the game lets you feel like you're playing 1:1 and whether or not it's fun, we have the same answer. It is fun, but it's definitely not 1:1. It's a few steps up from Wii Sports Tennis (the first one, without MotionPlus), but it definitely isn't a "realistic" tennis experience. You will, however, be able to get more of a workout since you're trying to go 1:1 instead of just flicking your wrist. I'd imagine that this is similar to experienced golf players playing Tiger Woods; because you actually know what you're doing, the fact that this isn't quite 1:1 makes the process more frustrating.
Wii Sports Resort:
The fact that Nintendo's own game is the best, both at showing the potential of the MotionPlus and in the implementation, should be no surprise. They developed the hardware and they've had the most time incubating their game, which makes Wii Sports Resort the most polished of the bunch. I won't go through each of the games—you can catch that on Kotaku's review—but I will touch on some of the highs and lows. The previously mentioned Swordplay is pretty great, despite the quirks in the mode that caused frequent calibration issues, and really translates your swinging into sword motions well.
Frisbee and basketball and bowling and table tennis all fare equally well, and actually make you feel like you're controlling what's happening on the screen. It's a feeling that was lacking from Wii Sports. Letting go of the frisbee (B button) at just the right time determines angle, height and power, and flicking your wrist in basketball actually determines the angle your ball approaches the hoop.
The hardware is a big step forward, but it's not the end of the road. If I had to put a number on it, I'd say this was 80% of the way there to delivering true 1:1 motion detection in the hardware. Unless Nintendo releases a Wii MotionPlusPlus, I don't expect that it will get all that much better in this generation, hardware-wise.
However, even with the slight limitation that the hardware platform has, the software can make up with it by allowing you to do things that cater to its strengths and avoid its weaknesses (like detecting which side of your body you're pulling the controller towards). Sega's tennis implementation, for example, is one that needs refinement, whereas swordplay and frisbee and basketball—for the most part—are fine.
But if your question is if the Wii Motionplus is fun, it definitely is. It's the closest you'll get to 1:1 motion gaming until either the Sony or Microsoft motion solutions come out in 2010. Go and give Nintendo some more of your money.
2012-01-08
Attaching Wii Accessories to Wii MotionPlus
Description:
Step by step instructions on how to attach Wii accessories (Nunchuk, etc.) to Wii MotionPlus.
Important Note!
Step by step instructions on how to attach Wii accessories (Nunchuk, etc.) to Wii MotionPlus.
Important Note!
- The Nunchuk, Classic Controller, or other accessories that connect to the External Extension Connector on the Wii Remote can be used with Wii MotionPlus.
- Grasp the connector cover by the sides and pull it out to remove it from the bottom of Wii MotionPlus.
- Insert the connector plug of the accessory (such as the Nunchuk) into the External Extension Connector on the bottom of the Wii MotionPlus until it clicks into place.
- Pass the connector cover cord through the connector hook on the back of the connector.
- Insert the tab on the edge of the connector cover into the connector hook. Press the connector cover firmly into place on the connector plug.
- Place your hand through the wrist strap and adjust the strap lock so that the strap will not fall off your wrist. Do not over tighten the strap lock so that it's uncomfortable. It should just be tight enough to hold the wrist strap in place. Close the lever (if the strap lock has one) until it clicks to hold the strap lock in place.
Removing Wii MotionPlus from the Wii Remote
Description:
Step by step instructions on how to remove the Wii MotionPlus accessory from the Wii Remote.
Important Note!
Step by step instructions on how to remove the Wii MotionPlus accessory from the Wii Remote.
Important Note!
- The Wii Remote will still function normally with games that do not include Wii MotionPlus gameplay features. The Wii Remote does not need to be disconnected from Wii MotionPlus once it is installed, unless using the Wii Remote with the Wii Zapper, Wii Wheel, or other accessories that attach in a similar way.
- Slide the lock switch on the back of the Wii MotionPlus accessory down, towards the bottom of the Wii Remote.
- Press and hold the release buttons and pull the Wii MotionPlus accessory out of the External Extension Connector on the bottom of the Wii Remote.
- Gently pull the Wii MotionPlus accessory down and towards the back of the Wii Remote.
- Pull the Wii Remote out of the jacket.
Installing the Wii MotionPlus
- Remove the original Wii Remote Jacket from the Wii Remote and keep it in a safe place for future use if the Wii MotionPlus is removed.
- Make sure the lock on the back of the Wii MotionPlus is in the unlocked position, with the arrow visible.
- Insert the Wii Remote all the way into the Wii MotionPlus Jacket.
- Insert the wrist strap through the hole in the back of the Wii MotionPlus Jacket and pull it completely through.
- While twisting the Wii MotionPlus slightly, gently pull the Wii MotionPlus accessory down and over the end of the Wii Remote.
- Hold down the release buttons on both sides of the Wii MotionPlus accessory and insert the plug into the External Extension Connector on the bottom of the Wii Remote.
- Make sure that neither the wrist strap nor jacket are pinched between the Wii Remote and the Wii MotionPlus.
- Lock the Wii MotionPlus in place by sliding the switch in the direction of the arrow.
- Place hand through the wrist strap and adjust the strap lock so that it will not fall off your wrist. If the wrist strap has one, close the lever to hold it in place. (Some strap locks do not have a lock lever.)
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